#include "MagicMissile.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

MagicMissile::MagicMissile()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/grayrocket.png");
}

MagicMissile::~MagicMissile()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}
